I decided to do this problem with only the x-velocity changing on bounces since it gets pretty complicated if both x and y (or kinetic energy, say) is changing, but it should be doable in principle either way. To start off, let's calculate the time it takes the ball to hit the ground.
$h = \frac{1}{2}gt^2$
$t = \sqrt{\frac{2h}{g}$
Easy enough. Now what about the velocity in the x direction? Well, for the first pass, we have:
$L = V_0 t_0$
But the next pass takes longer...
$L = V_0 \alpha t_1$
If we add up all of the times that it travels along x, we should get the total y time...
$\sqrt{\frac{2h}{g}} = \frac{L}{V_0} + \frac{L}{V_0\alpha} + \frac{L}{V_0\alpha^2} + \ldots$
Let's define $\phi = \frac{\sqrt{\frac{2h}{g}}}{\frac{L}{V_0}}$. This is the ratio of the total travel time to the single pass time. If $\alpha$ were equal to zero, this value alone would give us the number of passes N. As it is, we've still got some more work to do:
$\phi = \Sigma_{i=0}^{N-1} \alpha^{-i}$
This is a geometric series and can be computed analytically:
$\phi = \frac{\alpha^{-N} - 1}{\alpha^{-1}-1}$
Rearrange a bit:
$\phi (\alpha^{-1}-1) + 1 = \alpha^{-N}$
And finally
$N = \frac{\ln \big( \phi (\alpha^{-1} - 1) \big)}{\ln (\alpha^{-1})}$
Here's some graphs of N vs $\phi$ for different values of $\alpha$. Intuitively, this is pretty much what we might expect: as $\phi$ (that is, the ratio between the total time and the single-pass time) grows, we get progressively more bounces, but the effect is moderated significantly by the energy lost per bounce. For relatively small $\alpha$ like the pink graph, we get many bounces, although we still end up with only about half as many bounces as the $\alpha = 1$ case where no energy is lost.
I'll look at the trajectories in part II
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